Interactive FMCW Radar Simulator
See how a chirp signal detects an object's range and velocity from the returned echo.
๐ก Radar Parameters
Chirp Slope
5.00 × 10¹¹ Hz/s
๐ฏ Target Parameters
Interpretation
Target approaching radar
⚙ Simulation
Try this: Move the target range slider. Then move the velocity slider. Watch how the beat frequencies change.
ROUND-TRIP DELAY
333 ns
DOPPLER SHIFT
10.27 kHz
UP-CHIRP BEAT
176.94 kHz
DOWN-CHIRP BEAT
156.40 kHz
๐ฏ Radar Scene
๐ค Transmitted Chirp
๐ฅ Delayed + Doppler Echo
๐ Mixer Output — Beat Signal
The mixer compares the transmitted chirp with the delayed received echo. The resulting low-frequency signal contains range and Doppler information.
๐ Beat Frequency Spectrum
The peak in the spectrum is the frequency measured by the radar receiver.
๐ Up-Chirp / Down-Chirp Method
UP-CHIRP
fup = frange + fD
DOWN-CHIRP
fdown = frange − fD
RANGE COMPONENT
166.67 kHz
๐ฏ Radar Estimate
Estimated Range
50.00 m
Estimated Velocity
20.00 m/s
๐งฎ Equations Used in the Simulation
Wavelength
ฮป = c / fc
Round-trip delay
ฯ = 2R / c
Chirp slope
K = B / T
Doppler frequency
fD = 2v / ฮป
Range beat frequency
fR = Kฯ
Range
R = c fR / 2K
๐ Student Challenge
1. Set the target range to 100 m. Keep velocity at 0 m/s. Observe the beat frequency.
2. Keep the range at 100 m and change velocity from 0 to +30 m/s. What happens to the beat frequency?
3. Change velocity to −30 m/s. Compare the result with +30 m/s.
4. Increase the chirp bandwidth. Observe how the range-related beat frequency changes.
5. Explain why using both up-chirp and down-chirp allows range and velocity to be separated.